package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.team.legion.LegionHistoryAction.Type;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_LEGION_HISTORY;
/**
* @author Simple, xTz, Sykra
*/
public class CM_LEGION_HISTORY extends AionClientPacket {
private int page;
private Type type;
public CM_LEGION_HISTORY(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
page = readD();
type = Type.values()[readUC()];
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (player.getLegion() == null)
return;
if (type == Type.REWARD && !player.getLegionMember().isBrigadeGeneral())
return;
sendPacket(new SM_LEGION_HISTORY(player.getLegion().getHistory(type), page, type));
}
}