package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.item.ItemPurificationService;
/**
* @author FinalNovas, Navyan
*/
public class CM_ITEM_PURIFICATION extends AionClientPacket {
@SuppressWarnings("unused")
private int playerObjectId, requireItemObjectId1, requireItemObjectId2, requireItemObjectId3, requireItemObjectId4, requireItemObjectId5;
private int upgradedItemObjectId;
private int resultItemId;
public CM_ITEM_PURIFICATION(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
playerObjectId = readD();
upgradedItemObjectId = readD();
resultItemId = readD();
requireItemObjectId1 = readD();
requireItemObjectId2 = readD();
requireItemObjectId3 = readD();
requireItemObjectId4 = readD();
requireItemObjectId5 = readD();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (player == null)
return;
Item baseItem = player.getInventory().getItemByObjId(upgradedItemObjectId);
if (!ItemPurificationService.isPurificationAllowed(player, baseItem, resultItemId))
return;
if (!ItemPurificationService.decreaseMaterials(player, baseItem, resultItemId))
return;
ItemPurificationService.upgradeItem(player, baseItem, resultItemId);
}
}