package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.animations.TeleportAnimation;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.teleport.TeleportService;
/**
* @author Rolandas
*/
public class CM_HOUSE_TELEPORT_BACK extends AionClientPacket {
public CM_HOUSE_TELEPORT_BACK(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
// Nothing to read
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
float[] coords = player.getBattleReturnCoords();
if (coords != null && player.getBattleReturnMap() != 0) {
TeleportService
.teleportTo(player, player.getBattleReturnMap(), 1, coords[0], coords[1], coords[2], (byte) 0, TeleportAnimation.FADE_OUT_BEAM);
player.setBattleReturnCoords(0, null);
}
}
}