테스트

aion-server 4.8

Gitteol
최고관리자 · 1 · 💬 0 클론/새로받기
 4.8 61f661d · 1 commits 새로받기(Pull)
game-server/src/com/aionemu/gameserver/network/aion/clientpackets/CM_HOUSE_SETTINGS.java
package com.aionemu.gameserver.network.aion.clientpackets;

import static com.aionemu.gameserver.network.aion.serverpackets.AbstractHouseInfoPacket.SIGN_NOTICE_MAX_LENGTH;

import java.util.Set;

import org.slf4j.LoggerFactory;

import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.house.House;
import com.aionemu.gameserver.model.house.HouseDoorState;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_HOUSE_ACQUIRE;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.utils.audit.AuditLogger;

/**
 * @author Rolandas
 */
public class CM_HOUSE_SETTINGS extends AionClientPacket {

	private byte doorState;
	private boolean showOwnerName;
	private String signNotice;

	public CM_HOUSE_SETTINGS(int opcode, Set<State> validStates) {
		super(opcode, validStates);
	}

	@Override
	protected void readImpl() {
		doorState = readC();
		showOwnerName = readC() == 1;
		signNotice = readS();
	}

	@Override
	protected void runImpl() {
		Player player = getConnection().getActivePlayer();
		if (player == null)
			return;

		if (signNotice.length() > SIGN_NOTICE_MAX_LENGTH) { // client limits sign notices to 64 chars but technically it supports more
			AuditLogger.log(player, "sent string with more than 64 chars for house notice: " + signNotice);
			signNotice = signNotice.substring(0, SIGN_NOTICE_MAX_LENGTH);
		}
		HouseDoorState doorState = HouseDoorState.get(this.doorState);
		House house = player.getActiveHouse();
		if (doorState == null)
			LoggerFactory.getLogger(getClass()).warn("{} sent unknown door state {} for {}", player, this.doorState, house);
		else
			house.setDoorState(doorState);
		house.setShowOwnerName(showOwnerName);
		house.setSignNotice(signNotice);

		sendPacket(new SM_HOUSE_ACQUIRE(player.getObjectId(), house.getAddress().getId(), true));
		house.getController().updateAppearance();

		if (doorState == HouseDoorState.OPEN)
			sendPacket(SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_ORDER_OPEN_DOOR());
		else if (doorState == HouseDoorState.CLOSED_EXCEPT_FRIENDS) {
			house.getController().kickVisitors(player, false, false);
			sendPacket(SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_ORDER_CLOSE_DOOR_WITHOUT_FRIENDS());
		} else if (doorState == HouseDoorState.CLOSED) {
			house.getController().kickVisitors(player, true, false);
			sendPacket(SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_ORDER_CLOSE_DOOR_ALL());
		}
	}

}

📎 첨부파일

댓글 작성 권한이 없습니다.
🏆 포인트 랭킹 TOP 10
순위 닉네임 포인트
1 no_profile 타키야겐지쪽지보내기 자기소개 아이디로 검색 전체게시물 102,949
2 no_profile 동가리쪽지보내기 자기소개 아이디로 검색 전체게시물 63,733
3 no_profile 라프텔쪽지보내기 자기소개 아이디로 검색 전체게시물 51,771
4 no_profile 불멸의행복쪽지보내기 자기소개 아이디로 검색 전체게시물 36,923
5 서번트쪽지보내기 자기소개 아이디로 검색 전체게시물 35,011
6 no_profile 닥터스쪽지보내기 자기소개 아이디로 검색 전체게시물 29,470
7 no_profile 검은고양이쪽지보내기 자기소개 아이디로 검색 전체게시물 29,077
8 no_profile Revolution쪽지보내기 자기소개 아이디로 검색 전체게시물 28,199
9 no_profile 보거스쪽지보내기 자기소개 아이디로 검색 전체게시물 26,731
10 no_profile 호롤롤로쪽지보내기 자기소개 아이디로 검색 전체게시물 17,020
알림 0