package com.aionemu.gameserver.network.aion.clientpackets;
import static com.aionemu.gameserver.network.aion.serverpackets.AbstractHouseInfoPacket.SIGN_NOTICE_MAX_LENGTH;
import java.util.Set;
import org.slf4j.LoggerFactory;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.house.House;
import com.aionemu.gameserver.model.house.HouseDoorState;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_HOUSE_ACQUIRE;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.utils.audit.AuditLogger;
/**
* @author Rolandas
*/
public class CM_HOUSE_SETTINGS extends AionClientPacket {
private byte doorState;
private boolean showOwnerName;
private String signNotice;
public CM_HOUSE_SETTINGS(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
doorState = readC();
showOwnerName = readC() == 1;
signNotice = readS();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (player == null)
return;
if (signNotice.length() > SIGN_NOTICE_MAX_LENGTH) { // client limits sign notices to 64 chars but technically it supports more
AuditLogger.log(player, "sent string with more than 64 chars for house notice: " + signNotice);
signNotice = signNotice.substring(0, SIGN_NOTICE_MAX_LENGTH);
}
HouseDoorState doorState = HouseDoorState.get(this.doorState);
House house = player.getActiveHouse();
if (doorState == null)
LoggerFactory.getLogger(getClass()).warn("{} sent unknown door state {} for {}", player, this.doorState, house);
else
house.setDoorState(doorState);
house.setShowOwnerName(showOwnerName);
house.setSignNotice(signNotice);
sendPacket(new SM_HOUSE_ACQUIRE(player.getObjectId(), house.getAddress().getId(), true));
house.getController().updateAppearance();
if (doorState == HouseDoorState.OPEN)
sendPacket(SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_ORDER_OPEN_DOOR());
else if (doorState == HouseDoorState.CLOSED_EXCEPT_FRIENDS) {
house.getController().kickVisitors(player, false, false);
sendPacket(SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_ORDER_CLOSE_DOOR_WITHOUT_FRIENDS());
} else if (doorState == HouseDoorState.CLOSED) {
house.getController().kickVisitors(player, true, false);
sendPacket(SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_ORDER_CLOSE_DOOR_ALL());
}
}
}