package com.aionemu.gameserver.network.aion.clientpackets;
import java.time.LocalTime;
import java.time.temporal.ChronoUnit;
import java.util.Date;
import java.util.Set;
import com.aionemu.gameserver.configs.main.HousingConfig;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.house.House;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_HOUSE_PAY_RENT;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.taskmanager.tasks.housing.MaintenanceTask;
import com.aionemu.gameserver.utils.time.ServerTime;
/**
* @author Rolandas
*/
public class CM_HOUSE_PAY_RENT extends AionClientPacket {
private int weekCount;
public CM_HOUSE_PAY_RENT(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
weekCount = readUC();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
House house = player.getActiveHouse();
long cost = HousingConfig.ENABLE_HOUSE_PAY ? house.getLand().getMaintenanceFee() * weekCount : 0;
if (cost <= 0) {
sendPacket(SM_SYSTEM_MESSAGE.STR_MSG_F2P_CASH_HOUSE_FEE_FREE());
return;
}
if (player.getInventory().getKinah() < cost) {
sendPacket(SM_SYSTEM_MESSAGE.STR_NOT_ENOUGH_MONEY());
return;
}
Date nextPay = house.getNextPay() != null ? house.getNextPay() : MaintenanceTask.getInstance().getNextRun();
for (int counter = 0; counter < weekCount; counter++)
nextPay = MaintenanceTask.getInstance().getNextRunAfter(nextPay);
long totalWeeksPaid = ChronoUnit.WEEKS.between(ServerTime.now().with(LocalTime.MIDNIGHT), ServerTime.atDate(nextPay));
if (totalWeeksPaid > 4) // client cap
return;
player.getInventory().decreaseKinah(cost);
house.setNextPay(nextPay);
house.save();
sendPacket(new SM_HOUSE_PAY_RENT(weekCount));
}
}