package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.house.House;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.utils.audit.AuditLogger;
/**
* @author Rolandas
*/
public class CM_HOUSE_KICK extends AionClientPacket {
private byte option;
public CM_HOUSE_KICK(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
option = readC();
readH();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (player == null)
return;
House house = player.getActiveHouse();
if (house == null) {
AuditLogger.log(player, "tried to kick players from house without owning one");
return;
}
if (option == 1)
house.getController().kickVisitors(player, false, false);
else if (option == 2)
house.getController().kickVisitors(player, true, false);
}
}