package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.HouseDecoration;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.house.House;
import com.aionemu.gameserver.model.templates.housing.PartType;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_HOUSE_EDIT;
import com.aionemu.gameserver.questEngine.QuestEngine;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
/**
* @author Rolandas
*/
public class CM_HOUSE_DECORATE extends AionClientPacket {
private int objectId;
private int lineNo, roomNo; // Line number (starts from 1 in 3.0 and from 2 in 3.5) of part in House render/update packet
public CM_HOUSE_DECORATE(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
objectId = readD();
readD(); // templateId (already known by objectId)
lineNo = readUH();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (player == null)
return;
House house = player.getActiveHouse();
PartType partType = PartType.getForLineNr(lineNo);
if (partType == null) // client may send lineNos which are not even implemented on client side (like 20-26)
return;
int roomNo = lineNo - partType.getStartLineNr();
if (objectId == 0) { // change appearance to default and delete any applied custom decor
house.getRegistry().discardDecor(partType, roomNo);
} else { // apply decor and remove it from registry
HouseDecoration decor = house.getRegistry().getDecorByObjId(objectId);
house.getRegistry().setUsed(decor, roomNo);
sendPacket(new SM_HOUSE_EDIT(4, 2, objectId)); // yes, in retail it's sent twice!
}
sendPacket(new SM_HOUSE_EDIT(4, 2, objectId));
house.getController().updateAppearance();
QuestEngine.getInstance().onHouseItemUseEvent(new QuestEnv(null, player, 0));
}
}