package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.drop.DropDistributionService;
/**
* @author Rhys2002
*/
public class CM_GROUP_LOOT extends AionClientPacket {
@SuppressWarnings("unused")
private int groupId;
private int index;
@SuppressWarnings("unused")
private int unk1;
private int itemId;
@SuppressWarnings("unused")
private int unk2;
@SuppressWarnings("unused")
private int unk3;
private int npcObjId;
private int distributionMode;
private int roll;
private long bid;
@SuppressWarnings("unused")
private int unk4;
@SuppressWarnings("unused")
private int unk5;
public CM_GROUP_LOOT(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
groupId = readD();
index = readD();
unk1 = readD();
itemId = readD();
unk2 = readUC();
unk3 = readUC(); // 3.0
unk4 = readUC(); // 3.5
npcObjId = readD();
distributionMode = readUC();// 2: Roll 3: Bid
roll = readD();// 0: Never Rolled 1: Rolled
bid = readQ();// 0: No Bid else bid amount
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (player == null)
return;
DropDistributionService.getInstance().handleRollOrBid(player, distributionMode, roll, bid, itemId, npcObjId, index);
}
}