package com.aionemu.gameserver.network.aion.clientpackets;
import java.nio.ByteBuffer;
import java.util.List;
import java.util.Set;
import org.slf4j.LoggerFactory;
import com.aionemu.commons.utils.NetworkUtils;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.AionServerPacket;
import com.aionemu.gameserver.network.aion.serverpackets.SM_GROUP_DATA_EXCHANGE;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author xTz
*/
public class CM_GROUP_DATA_EXCHANGE extends AionClientPacket {
/**
* Maximum size of the exchange data. The size is determined by subtracting the maximum usable packet body size in bytes by the overhead bytes
* required to send it via SM_GROUP_DATA_EXCHANGE
*/
private static final int MAX_EXCHANGE_DATA_SIZE = AionServerPacket.MAX_USABLE_PACKET_BODY_SIZE - 6;
private int groupType;
private int action;
private int unk2;
private byte[] data;
public CM_GROUP_DATA_EXCHANGE(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
action = readUC();
if (action != 1) {
groupType = readUC();
unk2 = readUC();
}
int dataSize = readD();
data = readB(dataSize);
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (player == null || data.length == 0)
return;
if (data.length > MAX_EXCHANGE_DATA_SIZE) {
LoggerFactory.getLogger(CM_GROUP_DATA_EXCHANGE.class).error(
"Player {} exceeded maximum exchange data size (action: {}, groupType: {}, unk2: {}, bytes send: {}): \n{}", player, action, groupType, unk2,
data.length, NetworkUtils.toHex(ByteBuffer.wrap(data)));
return;
}
if (action == 1) {
PacketSendUtility.broadcastPacketAndReceive(player, new SM_GROUP_DATA_EXCHANGE(data));
return;
}
List<Player> players = null;
switch (groupType) {
case 0:
if (player.isInGroup())
players = player.getPlayerGroup().getOnlineMembers();
break;
case 1:
if (player.isInAlliance())
players = player.getPlayerAllianceGroup().getOnlineMembers();
break;
case 2:
if (player.isInLeague())
players = player.getPlayerAllianceGroup().getOnlineMembers();
break;
}
if (players == null || players.isEmpty())
return;
SM_GROUP_DATA_EXCHANGE packet = new SM_GROUP_DATA_EXCHANGE(data, action, unk2);
for (Player member : players) {
if (!member.equals(player))
PacketSendUtility.sendPacket(member, packet);
}
}
}