package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.item.ItemSocketService;
import com.aionemu.gameserver.utils.PositionUtil;
/**
* @author ATracer
*/
public class CM_GODSTONE_SOCKET extends AionClientPacket {
private int npcObjectId;
private int weaponId;
private int stoneId;
public CM_GODSTONE_SOCKET(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
npcObjectId = readD();
weaponId = readD();
stoneId = readD();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
VisibleObject npc = player.getTarget();
if (npc instanceof Npc && npc.getObjectId() == npcObjectId && PositionUtil.isInTalkRange(player, (Npc) npc))
ItemSocketService.socketGodstone(player, player.getEquipment().getEquippedItemByObjId(weaponId), stoneId);
}
}