package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.mail.MailService;
/**
* @author kosyachok
*/
public class CM_GET_MAIL_ATTACHMENT extends AionClientPacket {
private int mailObjId;
private byte attachmentType;
public CM_GET_MAIL_ATTACHMENT(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
mailObjId = readD();
attachmentType = readC(); // 0 - item , 1 - kinah
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
MailService.getAttachments(player, mailObjId, attachmentType);
}
}