package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.List;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.house.HouseBids;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_HOUSE_BIDS;
import com.aionemu.gameserver.services.HousingBidService;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.collections.DynamicServerPacketBodySplitList;
import com.aionemu.gameserver.utils.collections.SplitList;
/**
* @author Rolandas
*/
public class CM_GET_HOUSE_BIDS extends AionClientPacket {
public CM_GET_HOUSE_BIDS(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
List<HouseBids> houseBids = HousingBidService.getInstance().getBidInfo(player.getRace());
SplitList<HouseBids> bidsSplitList = new DynamicServerPacketBodySplitList<>(houseBids, true, SM_HOUSE_BIDS.STATIC_BODY_SIZE,
SM_HOUSE_BIDS.DYNAMIC_BODY_PART_SIZE_CALCULATOR);
bidsSplitList.forEach(part -> PacketSendUtility.sendPacket(player, new SM_HOUSE_BIDS(part.isFirst(), part.isLast(), part)));
}
}