package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.DialogAction;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.ArmsfusionService;
import com.aionemu.gameserver.utils.audit.AuditLogger;
/**
* @author zdead, Wakizashi, Neon
*/
public class CM_FUSION_WEAPONS extends AionClientPacket {
public CM_FUSION_WEAPONS(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
private int npcObjId;
private int mainWeaponObjId;
private int fuseWeaponObjId;
@Override
protected void readImpl() {
npcObjId = readD();
mainWeaponObjId = readD();
fuseWeaponObjId = readD();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (player.isTargetingNpcWithFunction(npcObjId, DialogAction.COMPOUND_WEAPON))
ArmsfusionService.fusionWeapons(getConnection().getActivePlayer(), mainWeaponObjId, fuseWeaponObjId);
else
AuditLogger.log(player, "tried to fuse weapons without targeting an armsfusion officer");
}
}