package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.aionemu.gameserver.model.gameobjects.player.FriendList.Status;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_FRIEND_STATUS;
/**
* Packet received when a user changes his buddylist status
*
* @author Ben
*/
public class CM_FRIEND_STATUS extends AionClientPacket {
private final Logger log = LoggerFactory.getLogger(CM_FRIEND_STATUS.class);
// The users new status
private byte status;
public CM_FRIEND_STATUS(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
status = readC();
}
@Override
protected void runImpl() {
Player activePlayer = getConnection().getActivePlayer();
Status statusEnum = Status.getByValue(status);
if (statusEnum == null) {
log.warn("received unknown status id " + status);
statusEnum = Status.ONLINE;
}
activePlayer.getFriendList().setStatus(statusEnum, activePlayer.getCommonData());
sendPacket(new SM_FRIEND_STATUS(status));
}
}