package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Friend;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.services.SocialService;
/**
* @author Ben
*/
public class CM_FRIEND_DEL extends AionClientPacket {
private String targetName;
public CM_FRIEND_DEL(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
targetName = readS();
}
@Override
protected void runImpl() {
Player activePlayer = getConnection().getActivePlayer();
Friend friend = activePlayer.getFriendList().getFriend(targetName);
if (friend == null) {
sendPacket(SM_SYSTEM_MESSAGE.STR_BUDDYLIST_NOT_IN_LIST());
} else {
SocialService.deleteFriend(activePlayer, friend);
}
}
}