package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.ExchangeService;
/**
* @author Avol
*/
public class CM_EXCHANGE_ADD_ITEM extends AionClientPacket {
public int itemObjId;
public int itemCount;
public CM_EXCHANGE_ADD_ITEM(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
itemObjId = readD();
itemCount = readD();
}
@Override
protected void runImpl() {
Player activePlayer = getConnection().getActivePlayer();
ExchangeService.getInstance().addItem(activePlayer, itemObjId, itemCount);
}
}