package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.player.PlayerEnterWorldService;
/**
* In this packets aion client is asking if given char [by oid] may login into game [ie start playing].
*
* @author -Nemesiss-, Avol, Neon
*/
public class CM_ENTER_WORLD extends AionClientPacket {
/**
* Object Id of player that is entering world
*/
private int objectId;
public CM_ENTER_WORLD(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
objectId = readD();
}
@Override
protected void runImpl() {
PlayerEnterWorldService.enterWorld(getConnection(), objectId);
}
}