package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.mail.MailService;
/**
* @author kosyachok
*/
public class CM_DELETE_MAIL extends AionClientPacket {
private int[] mailObjIds;
public CM_DELETE_MAIL(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
mailObjIds = new int[readUH()];
for (int i = 0; i < mailObjIds.length; i++) {
mailObjIds[i] = readD();
readC(); // unk
}
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
MailService.deleteMail(player, mailObjIds);
}
}