package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.items.storage.Storage;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.services.item.ItemPacketService.ItemDeleteType;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author Avol
*/
public class CM_DELETE_ITEM extends AionClientPacket {
public int itemObjectId;
public CM_DELETE_ITEM(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
itemObjectId = readD();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
Storage inventory = player.getInventory();
Item item = inventory.getItemByObjId(itemObjectId);
if (item != null) {
if (!item.getItemTemplate().isBreakable()) {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_UNBREAKABLE_ITEM(item.getL10n()));
} else {
inventory.delete(item, ItemDeleteType.DISCARD);
}
}
}
}