package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_CUSTOM_SETTINGS;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author Sweetkr
*/
public class CM_CUSTOM_SETTINGS extends AionClientPacket {
private int display;
private int deny;
public CM_CUSTOM_SETTINGS(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
display = readUH(); // see SM_CUSTOM_SETTINGS.HIDE_* variables
/**
* 1 : view detail player 2 : trade 4 : party/force 8 : legion 16 : friend 32 : dual(pvp)
*/
deny = readUH();
}
@Override
protected void runImpl() {
Player activePlayer = getConnection().getActivePlayer();
activePlayer.getPlayerSettings().setDisplay(display);
activePlayer.getPlayerSettings().setDeny(deny);
PacketSendUtility.broadcastPacket(activePlayer, new SM_CUSTOM_SETTINGS(activePlayer), true);
}
}