package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.DialogService;
public class CM_CLOSE_DIALOG extends AionClientPacket {
/**
* Target object id that client wants to TALK WITH or 0 if wants to unselect
*/
private int targetObjectId;
public CM_CLOSE_DIALOG(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
targetObjectId = readD();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
VisibleObject target = player.getKnownList().getObject(targetObjectId);
DialogService.onCloseDialog(player, target);
}
}