package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* Received when a player types /roll in chat. {@link #maxRoll} is an optional numeric parameter which defaults to 100 on client side.
*
* @author Rhys2002
*/
public class CM_CLIENT_COMMAND_ROLL extends AionClientPacket {
private int maxRoll;
public CM_CLIENT_COMMAND_ROLL(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
maxRoll = readD();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (maxRoll <= 0) // client sends 100 on /roll 0 but negative numbers are passed through for whatever reason
maxRoll = 100;
int roll = Rnd.get(1, maxRoll);
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_DICE_CUSTOM_ME(roll, maxRoll));
PacketSendUtility.broadcastPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_DICE_CUSTOM_OTHER(player.getName(), roll, maxRoll));
}
}