package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_CHAT_WINDOW;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.utils.ChatUtil;
import com.aionemu.gameserver.world.World;
/**
* @author prix, Neon
*/
public class CM_CHAT_PLAYER_INFO extends AionClientPacket {
private String playerName;
public CM_CHAT_PLAYER_INFO(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
playerName = readS();
}
@Override
protected void runImpl() {
Player target = World.getInstance().getPlayer(ChatUtil.getRealCharName(playerName));
if (target == null) {
sendPacket(SM_SYSTEM_MESSAGE.STR_NO_SUCH_USER(playerName));
return;
}
if (!getConnection().getActivePlayer().getKnownList().knows(target))
sendPacket(new SM_CHAT_WINDOW(target, false));
}
}