package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.chatserver.ChatServer;
/**
* Client sends this only once.
*
* @author Luno
*/
public class CM_CHAT_AUTH extends AionClientPacket {
/**
* Constructor
*
* @param opcode
*/
public CM_CHAT_AUTH(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
@SuppressWarnings("unused")
int objectId = readD(); // lol NC
@SuppressWarnings("unused")
byte[] macAddress = readB(6);
}
@Override
protected void runImpl() {
ChatServer.getInstance().sendPlayerLoginRequest(getConnection().getActivePlayer());
}
}