package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.item.ItemChargeService;
/**
* @author ATracer
*/
public class CM_CHARGE_ITEM extends AionClientPacket {
private int targetNpcObjectId;
private int chargeLevel;
private List<Integer> itemObjectIds;
public CM_CHARGE_ITEM(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
targetNpcObjectId = readD();
chargeLevel = readUC();
int itemsSize = readUH();
itemObjectIds = new ArrayList<>();
for (int i = 0; i < itemsSize; i++)
itemObjectIds.add(readD());
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (!player.isTargeting(targetNpcObjectId)) {
return; // TODO audit?
}
List<Item> itemsToCharge = new ArrayList<>();
for (int itemObjId : itemObjectIds) {
Item item = player.getInventory().getItemByObjId(itemObjId);
if (item != null)
itemsToCharge.add(item);
}
ItemChargeService.chargeItems(player, itemsToCharge, chargeLevel, false, true);
}
}