package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.configs.main.WorldConfig;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.templates.world.WorldMapTemplate;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.teleport.TeleportService;
import com.aionemu.gameserver.world.WorldMapInstance;
/**
* @author ATracer
*/
public class CM_CHANGE_CHANNEL extends AionClientPacket {
private int channel;
public CM_CHANGE_CHANNEL(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
channel = readD();
}
@Override
protected void runImpl() {
Player activePlayer = getConnection().getActivePlayer();
WorldMapInstance instance = activePlayer.getPosition().getWorldMapInstance();
if (WorldConfig.WORLD_EMULATE_FASTTRACK && !instance.isBeginnerInstance()) {
WorldMapTemplate template = instance.getTemplate();
// channel index starts from there
channel += template.getTwinCount() - 1;
}
TeleportService.changeChannel(activePlayer, channel);
}
}