package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.dataholders.DataManager;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.skillengine.model.SkillTemplate;
import com.aionemu.gameserver.utils.ChatUtil;
import com.aionemu.gameserver.utils.audit.AuditLogger;
/**
* @author alexa026, rhys2002
*/
public class CM_CASTSPELL extends AionClientPacket {
private final long receiveTime = System.currentTimeMillis();
private int spellid;
// 0 - obj id, 1 - point location, 2 - unk, 3 - object not in sight(skill 1606)? 4 - unk
private int targetType;
private float x, y, z;
@SuppressWarnings("unused")
private int targetObjectId;
private int hitTime;
private int level;
@SuppressWarnings("unused")
private int unk;
public CM_CASTSPELL(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
spellid = readUH();
level = readUC();
targetType = readUC();
switch (targetType) {
case 0:
case 3:
case 4:
targetObjectId = readD();
break;
case 1:
x = readF();
y = readF();
z = readF();
break;
case 2:
x = readF();
y = readF();
z = readF();
readF();// unk1
readF();// unk2
readF();// unk3
readF();// unk4
readF();// unk5
readF();// unk6
readF();// unk7
readF();// unk8
break;
}
hitTime = readUH();
unk = readD();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (player.isDead()) {
sendPacket(SM_SYSTEM_MESSAGE.STR_SKILL_CANT_CAST(ChatUtil.l10n(1400059)));
return;
}
if (spellid == 0) {
player.getController().cancelCurrentSkill(null);
return;
}
if (DataManager.PET_SKILL_DATA.isPetOrderSkill(spellid) && (player.getSummon() == null || !player.getSummon().isPet())) {
sendPacket(SM_SYSTEM_MESSAGE.STR_SKILL_NOT_NEED_PET());
return;
}
SkillTemplate template = DataManager.SKILL_DATA.getSkillTemplate(spellid);
if (template == null || template.isPassive())
return;
if (player.isProtectionActive())
player.getController().stopProtectionActiveTask();
player.getController().cancelUseItem();
if (player.getNextSkillUse() > receiveTime) {
int lastSkillId = player.getLastSkill().getSkillId(); // lastSkill cannot be null, as nextSkillUse is zero on the first cast
AuditLogger.log(player, "tried to use skill " + spellid + " " + (player.getNextSkillUse() - receiveTime) + " ms too early. Previous skill: " + lastSkillId);
if (player.getNextSkillUse() > System.currentTimeMillis()) {
sendPacket(SM_SYSTEM_MESSAGE.STR_SKILL_NOT_READY());
return;
}
}
player.getController().useSkill(template, targetType, x, y, z, hitTime, level);
}
}