package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.TradeService;
/**
* @author MrPoke, Ritsu
*/
public class CM_BUY_TRADE_IN_TRADE extends AionClientPacket {
private int sellerObjId;
@SuppressWarnings("unused")
private byte mask;
private int itemId;
private int count;
private int tradeInListCount;
private List<Integer> tradeInItemObjIds;
public CM_BUY_TRADE_IN_TRADE(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
tradeInItemObjIds = new ArrayList<>();
sellerObjId = readD();
mask = readC(); // NEW - TODO find out what this is!
itemId = readD();
count = readD();
tradeInListCount = readUH();
for (int i = 0; i < tradeInListCount; i++)
tradeInItemObjIds.add(readD());
}
@Override
protected void runImpl() {
Player player = this.getConnection().getActivePlayer();
if (count < 1)
return;
TradeService.performBuyFromTradeInTrade(player, sellerObjId, itemId, count, tradeInItemObjIds);
}
}