package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.services.BrokerService;
/**
* @author ginho1
*/
public class CM_BROKER_SELL_WINDOW extends AionClientPacket {
private int itemUniqueId;
public CM_BROKER_SELL_WINDOW(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
this.itemUniqueId = readD();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
if (player.isTrading())
return;
BrokerService.getInstance().showSellWindow(player, itemUniqueId);
}
}