package com.aionemu.gameserver.network.aion.clientpackets;
import java.util.Set;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_BLOCK_RESPONSE;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.services.SocialService;
import com.aionemu.gameserver.utils.Util;
import com.aionemu.gameserver.world.World;
/**
* @author Ben
*/
public class CM_BLOCK_ADD extends AionClientPacket {
private static Logger log = LoggerFactory.getLogger(CM_BLOCK_ADD.class);
private String targetName;
private String reason;
public CM_BLOCK_ADD(int opcode, Set<State> validStates) {
super(opcode, validStates);
}
@Override
protected void readImpl() {
targetName = readS();
reason = readS();
}
@Override
protected void runImpl() {
Player player = getConnection().getActivePlayer();
Player target = World.getInstance().getPlayer(Util.convertName(targetName));
if (player.getName().equalsIgnoreCase(targetName))
sendPacket(new SM_BLOCK_RESPONSE(SM_BLOCK_RESPONSE.CANT_BLOCK_SELF, targetName));
else if (player.getBlockList().isFull())
sendPacket(new SM_BLOCK_RESPONSE(SM_BLOCK_RESPONSE.LIST_FULL, targetName));
else if (target == null)
sendPacket(new SM_BLOCK_RESPONSE(SM_BLOCK_RESPONSE.TARGET_NOT_FOUND, targetName));
else if (player.getFriendList().getFriend(target.getObjectId()) != null)
sendPacket(SM_SYSTEM_MESSAGE.STR_BLOCKLIST_NO_BUDDY());
else if (player.getBlockList().contains(target.getObjectId()))
sendPacket(SM_SYSTEM_MESSAGE.STR_BLOCKLIST_ALREADY_BLOCKED());
else if (!SocialService.addBlockedUser(player, target, reason))
log.error("Failed to add " + target.getName() + " to the block list for " + player.getName() + " - check database setup.");
}
}