package com.aionemu.gameserver.model.templates.stats;
import java.util.List;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlElements;
import javax.xml.bind.annotation.XmlRootElement;
import com.aionemu.gameserver.model.stats.calc.functions.StatAbsFunction;
import com.aionemu.gameserver.model.stats.calc.functions.StatAddFunction;
import com.aionemu.gameserver.model.stats.calc.functions.StatFunction;
import com.aionemu.gameserver.model.stats.calc.functions.StatRateFunction;
import com.aionemu.gameserver.model.stats.calc.functions.StatSetFunction;
import com.aionemu.gameserver.model.stats.calc.functions.StatSubFunction;
/**
* @author xavier, Rolandas
*/
@XmlAccessorType(XmlAccessType.NONE)
@XmlRootElement(name = "modifiers")
public class ModifiersTemplate {
@XmlElements({ @XmlElement(name = "sub", type = StatSubFunction.class), @XmlElement(name = "add", type = StatAddFunction.class),
@XmlElement(name = "rate", type = StatRateFunction.class), @XmlElement(name = "set", type = StatSetFunction.class),
@XmlElement(name = "abs", type = StatAbsFunction.class) })
private List<StatFunction> modifiers;
@XmlAttribute
private float chance = 100f;
public List<StatFunction> getModifiers() {
return modifiers;
}
/**
* @return the chance
*/
public float getChance() {
return chance;
}
}