package com.aionemu.gameserver.model.templates.spawns;
import javax.xml.bind.Marshaller;
import javax.xml.bind.annotation.*;
/**
* @author xTz, Rolandas
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SpawnSpotTemplate")
public class SpawnSpotTemplate {
@XmlAttribute(name = "x", required = true)
private float x;
@XmlAttribute(name = "y", required = true)
private float y;
@XmlAttribute(name = "z", required = true)
private float z;
@XmlAttribute(name = "h", required = true)
private byte h;
@XmlAttribute(name = "static_id")
private Integer staticId = 0;
@XmlAttribute(name = "random_walk")
private Integer randomWalk = 0;
@XmlAttribute(name = "walker_id")
private String walkerId;
@XmlAttribute(name = "walker_index")
private Integer walkerIdx;
@XmlAttribute(name = "fly")
private Integer fly = 0;
@XmlAttribute(name = "anchor")
private String anchor;
@XmlAttribute(name = "state")
private Integer state = 0;
@XmlElement(name = "temporary_spawn")
private TemporarySpawn temporaySpawn;
@XmlAttribute(name = "ai")
private String ai;
public SpawnSpotTemplate() {
}
private static final Integer ZERO = 0;
void beforeMarshal(Marshaller marshaller) {
if (ZERO.equals(staticId))
staticId = null;
if (ZERO.equals(fly))
fly = null;
if (ZERO.equals(randomWalk))
randomWalk = null;
if (ZERO.equals(state))
state = null;
if (ZERO.equals(walkerIdx))
walkerIdx = null;
}
void afterMarshal(Marshaller marshaller) {
if (staticId == null)
staticId = 0;
if (fly == null)
fly = 0;
if (randomWalk == null)
randomWalk = 0;
if (state == null)
state = 0;
if (walkerIdx == null)
walkerIdx = 0;
}
public SpawnSpotTemplate(float x, float y, float z, byte h, int randomWalk, String walkerId, Integer walkerIndex) {
this.x = x;
this.y = y;
this.z = z;
this.h = h;
if (randomWalk > 0)
this.randomWalk = randomWalk;
this.walkerId = walkerId;
this.walkerIdx = walkerIndex;
}
public float getX() {
return x;
}
public float getY() {
return y;
}
public float getZ() {
return z;
}
public byte getHeading() {
return h;
}
public int getStaticId() {
return staticId;
}
public void setStaticId(int staticId) {
this.staticId = staticId;
}
public String getWalkerId() {
return walkerId;
}
public void setWalkerId(String walkerId) {
this.walkerId = walkerId;
}
public Integer getWalkerIndex() {
return walkerIdx;
}
public int getRandomWalk() {
return randomWalk;
}
public int getFly() {
return fly;
}
public String getAnchor() {
return anchor;
}
public String getAi() {
return ai;
}
public int getState() {
if (state == null)
return 0;
return state;
}
public TemporarySpawn getTemporarySpawn() {
return temporaySpawn;
}
}