package com.aionemu.gameserver.model.templates.spawns.mercenaries;
import java.util.List;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlTransient;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.templates.spawns.Spawn;
/**
* @author ViAl
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "MercenaryZone")
public class MercenaryZone {
@XmlAttribute(name = "zone")
private int zone;
@XmlAttribute(name = "costs")
private int costs;
@XmlAttribute(name = "cooldown")
private int cooldown;
@XmlAttribute(name = "msg_id")
private int msgId;
@XmlAttribute(name = "announce_id")
private int announceId;
@XmlElement(name = "spawn")
private List<Spawn> spawns;
@XmlTransient
private int worldId;
@XmlTransient
private int siegeId;
public int getZoneId() {
return zone;
}
public int getCosts() {
return costs;
}
public int getCooldown() {
return cooldown;
}
public int getMsgId() {
return msgId;
}
public int getAnnounceId() {
return announceId;
}
public List<Spawn> getSpawns() {
return spawns;
}
public int getWorldId() {
return worldId;
}
public void setWorldId(int worldId) {
this.worldId = worldId;
}
public int getSiegeId() {
return siegeId;
}
public void setSiegeId(int siegeId) {
this.siegeId = siegeId;
}
}