package com.aionemu.gameserver.model.templates.siegelocation;
import java.util.*;
import javax.xml.bind.Unmarshaller;
import javax.xml.bind.annotation.*;
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "DoorRepairData")
public class DoorRepairData {
@XmlElement(name = "door_repair_stone")
private List<DoorRepairStone> doorRepairTemplates;
@XmlAttribute(name = "item_id")
protected int itemId;
@XmlAttribute(name = "count")
protected int count;
@XmlAttribute(name = "cd")
protected int cd;
@XmlTransient
private Map<Integer, DoorRepairStone> doorRepairStones = new HashMap<>();
void afterUnmarshal(Unmarshaller u, Object parent) {
for (DoorRepairStone repairStone : doorRepairTemplates) {
doorRepairStones.put(repairStone.staticId, repairStone);
}
doorRepairTemplates = null;
}
public int getItemId() {
return itemId;
}
public int getCount() {
return count;
}
public int getCd() {
return cd * 1000;
}
public DoorRepairStone getRepairStone(int stoneStaticId) {
return doorRepairStones.get(stoneStaticId);
}
public Collection<DoorRepairStone> getRepairStones() {
return doorRepairStones.values();
}
}