package com.aionemu.gameserver.model.templates.quest;
import java.util.List;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlList;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.dataholders.DataManager;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.player.QuestStateList;
import com.aionemu.gameserver.model.templates.QuestTemplate;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* Checks quest start conditions, listed in quest_data.xml
*
* @author antness, vlog
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "QuestStartConditions")
public class XMLStartCondition {
@XmlElement(name = "finished")
protected List<FinishedQuestCond> finished;
@XmlList
@XmlElement(name = "unfinished", type = Integer.class)
protected List<Integer> unfinished;
@XmlList
@XmlElement(name = "noacquired", type = Integer.class)
protected List<Integer> noacquired;
@XmlList
@XmlElement(name = "acquired", type = Integer.class)
protected List<Integer> acquired;
@XmlList
@XmlElement(name = "equipped", type = Integer.class)
protected List<Integer> equipped;
@XmlElement(name = "required_title")
protected int requiredTitle;
public boolean isOptional() {
return finished != null && finished.size() > 0;
}
/** Check, if the player has finished listed quests */
private boolean checkFinishedQuests(QuestStateList qsl) {
if (finished != null && finished.size() > 0) {
for (FinishedQuestCond fqc : finished) {
int questId = fqc.getQuestId();
int reward = fqc.getReward();
QuestState qs = qsl.getQuestState(questId);
if (qs == null || qs.getStatus() != QuestStatus.COMPLETE || (reward >= 0 && (qs.getRewardGroup() == null || reward != qs.getRewardGroup()))) {
return false;
}
QuestTemplate template = DataManager.QUEST_DATA.getQuestById(questId);
if (template != null && template.isRepeatable()) {
if (template.getMaxRepeatCount() != 255 && qs.getCompleteCount() != template.getMaxRepeatCount()) {
return false;
}
}
}
}
return true;
}
/** Check, if the player has not finished listed quests */
private boolean checkUnfinishedQuests(QuestStateList qsl) {
if (unfinished != null && unfinished.size() > 0) {
for (Integer questId : unfinished) {
QuestState qs = qsl.getQuestState(questId);
if (qs != null && qs.getStatus() == QuestStatus.COMPLETE)
return false;
}
}
return true;
}
/** Check, if the player has not acquired listed quests */
private boolean checkNoAcquiredQuests(QuestStateList qsl) {
if (noacquired != null && noacquired.size() > 0) {
for (Integer questId : noacquired) {
QuestState qs = qsl.getQuestState(questId);
if (qs != null && (qs.getStatus() == QuestStatus.START || qs.getStatus() == QuestStatus.REWARD))
return false;
}
}
return true;
}
/** Check, if the player has acquired listed quests */
private boolean checkAcquiredQuests(QuestStateList qsl) {
if (acquired != null && acquired.size() > 0) {
for (Integer questId : acquired) {
QuestState qs = qsl.getQuestState(questId);
if (qs == null || qs.getStatus() == QuestStatus.LOCKED)
return false;
}
}
return true;
}
private boolean checkEquippedItems(Player player, boolean warn) {
if (!warn)
return true;
if (equipped != null && equipped.size() > 0) {
for (int itemId : equipped) {
if (!player.getEquipment().getEquippedItemIds().contains(itemId)) {
String requiredItem = DataManager.ITEM_DATA.getItemTemplate(itemId).getL10n();
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_QUEST_ACQUIRE_ERROR_EQUIP_ITEM(requiredItem));
return false;
}
}
}
return true;
}
private boolean isRequiredTitleDisplayed(Player player) {
if (requiredTitle != 0 && player.getCommonData().getTitleId() != requiredTitle)
return false;
return true;
}
/** Check all conditions */
public boolean check(Player player, boolean warn) {
QuestStateList qsl = player.getQuestStateList();
return checkFinishedQuests(qsl) && checkUnfinishedQuests(qsl) && checkAcquiredQuests(qsl) && checkNoAcquiredQuests(qsl)
&& checkEquippedItems(player, warn) && isRequiredTitleDisplayed(player);
}
public List<FinishedQuestCond> getFinishedPreconditions() {
return finished;
}
}