package com.aionemu.gameserver.model.templates.quest;
import java.util.ArrayList;
import java.util.List;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlType;
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "Rewards", propOrder = { "selectableRewardItem", "rewardItem" })
public class Rewards {
@XmlElement(name = "selectable_reward_item")
protected List<QuestItems> selectableRewardItem;
@XmlElement(name = "reward_item")
protected List<QuestItems> rewardItem;
@XmlAttribute
protected Integer gold;
@XmlAttribute
protected Integer exp;
@XmlAttribute(name = "ap")
protected Integer abyssPoints;
@XmlAttribute(name = "dp")
private Integer divinePoints;
@XmlAttribute(name = "gp")
protected Integer gloryPoints;
@XmlAttribute
protected Integer title;
@XmlAttribute(name = "extend_inventory")
protected Integer extendInventory;
@XmlAttribute(name = "extend_stigma")
protected Integer extendStigma;
@XmlAttribute
protected List<Integer> icheck;
@XmlAttribute
protected List<Integer> ccheck;
/**
* Gets the value of the selectableRewardItem property.
* <p>
* This accessor method returns a reference to the live list, not a snapshot. Therefore any modification you make to the returned list will be
* present inside the JAXB object. This is why there is not a <CODE>set</CODE> method for the selectableRewardItem property.
* <p>
* For example, to add a new item, do as follows:
*
* <pre>
* getSelectableRewardItem().add(newItem);
* </pre>
* <p>
* Objects of the following type(s) are allowed in the list {@link QuestItems }
*/
public List<QuestItems> getSelectableRewardItem() {
if (selectableRewardItem == null) {
selectableRewardItem = new ArrayList<>();
}
return this.selectableRewardItem;
}
/**
* Gets the value of the rewardItem property.
* <p>
* This accessor method returns a reference to the live list, not a snapshot. Therefore any modification you make to the returned list will be
* present inside the JAXB object. This is why there is not a <CODE>set</CODE> method for the rewardItem property.
* <p>
* For example, to add a new item, do as follows:
*
* <pre>
* getRewardItem().add(newItem);
* </pre>
* <p>
* Objects of the following type(s) are allowed in the list {@link QuestItems }
*/
public List<QuestItems> getRewardItem() {
if (rewardItem == null) {
rewardItem = new ArrayList<>();
}
return this.rewardItem;
}
/**
* Gets the value of the gold property.
*
* @return possible object is {@link Integer }
*/
public Integer getGold() {
return gold;
}
/**
* Gets the value of the exp property.
*
* @return possible object is {@link Integer }
*/
public Integer getExp() {
return exp;
}
/**
* Gets the value of the abyssPoints property.
*
* @return possible object is {@link Integer }
*/
public Integer getAp() {
return abyssPoints;
}
/**
* Gets the value of the divinePoints property.
*
* @return possible object is {@link Integer }
*/
public Integer getDp() {
return divinePoints;
}
/**
* Gets the value of the gloryPoints property.
*
* @return possible object is {@link Integer }
*/
public Integer getGp() {
return gloryPoints;
}
/**
* Gets the value of the title property.
*
* @return possible object is {@link Integer }
*/
public Integer getTitle() {
return title;
}
/**
* @return the extendInventory
*/
public Integer getExtendInventory() {
return extendInventory;
}
/**
* @return the extendStigma
*/
public Integer getExtendStigma() {
return extendStigma;
}
public List<Integer> getCollectItemChecks() {
return ccheck;
}
public List<Integer> getInventoryItemChecks() {
if (icheck == null)
icheck = new ArrayList<>();
return this.icheck;
}
}