package com.aionemu.gameserver.model.templates.quest;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlTransient;
import javax.xml.bind.annotation.XmlType;
/**
* @author MrPoke
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "QuestDrop")
public class QuestDrop {
@XmlAttribute(name = "npc_id")
protected Integer npcId;
@XmlAttribute(name = "item_id")
protected Integer itemId;
@XmlAttribute
protected Integer chance;
@XmlAttribute(name = "drop_each_member")
protected int dropEachMember = 0;
@XmlAttribute(name = "collecting_step")
protected int collecting_step = 0;
@XmlTransient
protected Integer questId;
/**
* Gets the value of the npcId property.
*
* @return possible object is {@link Integer }
*/
public Integer getNpcId() {
return npcId;
}
/**
* Gets the value of the itemId property.
*
* @return possible object is {@link Integer }
*/
public Integer getItemId() {
return itemId;
}
/**
* Gets the value of the chance property.
*
* @return possible object is {@link Integer }
*/
public int getChance() {
if (chance == null)
return 100;
return chance;
}
public boolean isDropEachMemberGroup() {
return dropEachMember == 1;
}
public boolean isDropEachMemberAlliance() {
return dropEachMember == 1 || dropEachMember == 2;
}
/**
* @return the questId
*/
public Integer getQuestId() {
return questId;
}
public int getCollectingStep() {
return collecting_step;
}
/**
* @param questId
* the questId to set
*/
public void setQuestId(Integer questId) {
this.questId = questId;
}
}