package com.aionemu.gameserver.model.templates.npcskill;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "spawn_npc")
public class NpcSkillSpawn {
@XmlAttribute(name = "npc_id")
private int npcId;
@XmlAttribute(name = "delay")
private int delay;
@XmlAttribute(name = "min_distance")
private int minDistance;
@XmlAttribute(name = "max_distance")
private int maxDistance;
@XmlAttribute(name = "min_count")
private int minCount = 1;
@XmlAttribute(name = "max_count")
private int maxCount = 0;
public int getNpcId() {
return npcId;
}
public int getDelay() {
return delay;
}
public int getMinDistance() {
return minDistance;
}
public int getMaxDistance() {
return maxDistance;
}
public int getMinCount() {
return minCount;
}
public int getMaxCount() {
return maxCount;
}
}