package com.aionemu.gameserver.model.templates.npcskill;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
/**
* @author Yeats
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "cond")
public class NpcSkillConditionTemplate {
@XmlAttribute(name = "cond_type")
protected NpcSkillCondition condType = NpcSkillCondition.NONE;
@XmlAttribute(name = "hp_below")
protected int hpBelow = 50;
@XmlAttribute(name = "skill_id")
protected int skillId;
@XmlAttribute(name = "range")
protected int range = 10;
@XmlAttribute(name = "npc_id")
protected int npc_id;
@XmlAttribute(name = "delay")
protected int delay;
@XmlAttribute(name = "can_die")
protected boolean canDie = true;
@XmlAttribute(name = "despawn_time")
protected int despawn_time = 500;
public NpcSkillCondition getCondType() {
return condType;
}
public int getHpBelow() {
return hpBelow;
}
public int getSkillId() {
return skillId;
}
public int getRange() {
return range;
}
public int getNpcId() {
return npc_id;
}
public int getDelay() {
return delay;
}
public boolean canDie() {
return canDie;
}
public int getDespawnTime() {
return despawn_time;
}
}