package com.aionemu.gameserver.model.templates.materials;
import java.util.Collections;
import java.util.List;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlList;
import javax.xml.bind.annotation.XmlType;
/**
* @author Rolandas
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "MaterialSkill")
public class MaterialSkill {
@XmlAttribute
@XmlList
private List<MaterialActCondition> conditions;
@XmlAttribute(required = true)
private int frequency;
@XmlAttribute
private MaterialTarget target;
@XmlAttribute(required = true)
private int level;
@XmlAttribute(required = true)
private int id;
public List<MaterialActCondition> getConditions() {
return conditions == null ? Collections.emptyList() : conditions;
}
public int getFrequency() {
return frequency;
}
public MaterialTarget getTarget() {
return target == null ? MaterialTarget.ALL : target;
}
public int getSkillLevel() {
return level;
}
public int getId() {
return id;
}
}