package com.aionemu.gameserver.model.templates.item;
import java.util.List;
import javax.xml.bind.Unmarshaller;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlRootElement;
import javax.xml.bind.annotation.XmlTransient;
import com.aionemu.gameserver.dataholders.DataManager;
import com.aionemu.gameserver.skillengine.model.SkillTemplate;
/**
* @author ATracer, Neon
*/
@XmlAccessorType(XmlAccessType.NONE)
@XmlRootElement(name = "Stigma")
public class Stigma {
@XmlAttribute(name = "gain_skill_group1", required = true)
private String gainSkillGroup1;
@XmlAttribute(name = "gain_skill_group2")
private String gainSkillGroup2;
@XmlAttribute(name = "chargeable")
private boolean chargeable;
@XmlTransient
private String[] gainSkillGroups;
void afterUnmarshal(Unmarshaller u, Object parent) {
if (gainSkillGroup2 == null)
gainSkillGroups = new String[] { gainSkillGroup1 };
else
gainSkillGroups = new String[] { gainSkillGroup1, gainSkillGroup2 };
}
public String[] getGainSkillGroups() {
return gainSkillGroups;
}
public List<SkillTemplate> getGainSkillsByGroup(int groupNo) {
if (groupNo > 0 && groupNo <= gainSkillGroups.length)
return DataManager.SKILL_DATA.getSkillTemplatesByGroup(gainSkillGroups[groupNo - 1]);
else
return null;
}
public boolean isChargeable() {
return chargeable;
}
}