package com.aionemu.gameserver.model.templates.item;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlRootElement;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.NONE)
@XmlRootElement(name = "Godstone")
public class GodstoneInfo {
@XmlAttribute
private int skillid;
@XmlAttribute
private int skilllvl;
@XmlAttribute
private int probability;
@XmlAttribute
private int probabilityleft;
@XmlAttribute
private int breakprob;
@XmlAttribute
private int nonbreakcount;
/**
* @return the skillid
*/
public int getSkillId() {
return skillid;
}
/**
* @return the skilllvl
*/
public int getSkillLevel() {
return skilllvl;
}
/**
* @return the probability
*/
public int getProbability() {
return probability;
}
/**
* @return the probabilityleft
*/
public int getProbabilityLeft() {
return probabilityleft;
}
public int getBreakProb() {
return breakprob;
}
public int getNonBreakCount() {
return nonbreakcount;
}
}