package com.aionemu.gameserver.model.templates.item.actions;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.model.PlayerClass;
import com.aionemu.gameserver.model.Race;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.templates.item.ItemTemplate;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ITEM_USAGE_ANIMATION;
import com.aionemu.gameserver.services.SkillLearnService;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author ATracer
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SkillLearnAction")
public class SkillLearnAction extends AbstractItemAction {
@XmlAttribute
protected int skillid;
@XmlAttribute
protected int level;
@XmlAttribute(name = "class")
protected PlayerClass playerClass;
@Override
public boolean canAct(Player player, Item parentItem, Item targetItem, Object... params) {
// 1. check player level
if (player.getCommonData().getLevel() < level)
return false;
PlayerClass pc = player.getCommonData().getPlayerClass();
if (!validateClass(pc))
return false;
// 4. check player race and Race.PC_ALL
Race race = parentItem.getItemTemplate().getRace();
if (player.getRace() != race && race != Race.PC_ALL)
return false;
// 5. check whether this skill is already learned
if (player.getSkillList().isSkillPresent(skillid))
return false;
return true;
}
@Override
public void act(Player player, Item parentItem, Item targetItem, Object... params) {
// item animation and message
ItemTemplate itemTemplate = parentItem.getItemTemplate();
// PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.USE_ITEM(itemTemplate.getDescription()));
player.getController().cancelUseItem();
PacketSendUtility.broadcastPacket(player,
new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), parentItem.getObjectId(), itemTemplate.getTemplateId()), true);
// add skill
SkillLearnService.learnSkillBook(player, skillid);
// remove book from inventory (assuming its not stackable)
Item item = player.getInventory().getItemByObjId(parentItem.getObjectId());
player.getInventory().delete(item);
}
private boolean validateClass(PlayerClass pc) {
return playerClass == null || playerClass == pc || playerClass == pc.getStartingClass();
}
}