package com.aionemu.gameserver.model.templates.item.actions;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;
import com.aionemu.gameserver.dataholders.DataManager;
import com.aionemu.gameserver.model.DialogAction;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ITEM_USAGE_ANIMATION;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.questEngine.QuestEngine;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author Nemiroff Date: 17.12.2009
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "QuestStartAction")
public class QuestStartAction extends AbstractItemAction {
@XmlAttribute
protected int questid;
@Override
public boolean canAct(Player player, Item parentItem, Item targetItem, Object... params) {
QuestState qs = player.getQuestStateList().getQuestState(questid);
if (qs == null || qs.isStartable())
return true;
else if (qs.getStatus() != QuestStatus.COMPLETE)
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_QUEST_ACQUIRE_ERROR_WORKING_QUEST());
else if (!qs.canRepeat())
PacketSendUtility.sendPacket(player,
SM_SYSTEM_MESSAGE.STR_QUEST_ACQUIRE_ERROR_NONE_REPEATABLE(DataManager.QUEST_DATA.getQuestById(questid).getName()));
return false;
}
@Override
public void act(Player player, Item parentItem, Item targetItem, Object... params) {
PacketSendUtility.broadcastPacketAndReceive(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), parentItem.getObjectId(), parentItem.getItemId()));
QuestEngine.getInstance().onDialog(new QuestEnv(null, player, questid, DialogAction.ASK_QUEST_ACCEPT));
}
}