package com.aionemu.gameserver.model.templates.housing;
import java.util.Objects;
import javax.xml.bind.Unmarshaller;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlRootElement;
import javax.xml.bind.annotation.XmlTransient;
import javax.xml.bind.annotation.XmlType;
/**
* @author Rolandas
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "")
@XmlRootElement(name = "address")
public class HouseAddress {
@XmlTransient
private HousingLand land;
@XmlAttribute(name = "exit_z")
private Float exitZ;
@XmlAttribute(name = "exit_y")
private Float exitY;
@XmlAttribute(name = "exit_x")
private Float exitX;
@XmlAttribute(name = "exit_map")
private Integer exitMap;
@XmlAttribute(required = true)
private float z;
@XmlAttribute(required = true)
private float y;
@XmlAttribute(required = true)
private float x;
@XmlAttribute(name = "town", required = true)
private int townId;
@XmlAttribute(required = true)
private int map;
@XmlAttribute(required = true)
private int id;
void afterUnmarshal(Unmarshaller u, Object parent) {
this.land = Objects.requireNonNull((HousingLand) parent);
}
public HousingLand getLand() {
return land;
}
public Float getExitZ() {
return exitZ;
}
public Float getExitY() {
return exitY;
}
public Float getExitX() {
return exitX;
}
public Integer getExitMapId() {
return exitMap;
}
public float getZ() {
return z;
}
public float getY() {
return y;
}
public float getX() {
return x;
}
public int getMapId() {
return map;
}
public int getId() {
return id;
}
public int getTownId() {
return townId;
}
}