package com.aionemu.gameserver.model.templates.bounty;
import java.util.List;
import javax.xml.bind.annotation.*;
import com.aionemu.gameserver.model.Race;
/**
* @author Estrayl
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "KillBounty")
public class KillBountyTemplate {
@XmlAttribute(name = "type")
private BountyType type;
@XmlAttribute(name = "kill_count")
private int killCount;
@XmlAttribute(name = "is_random_reward")
private boolean isRandomReward;
@XmlAttribute(name = "race")
private Race race = Race.PC_ALL;
@XmlElement(name = "bounty")
private List<BountyTemplate> bounties;
public BountyType getBountyType() {
return type;
}
public int getKillCount() {
return killCount;
}
public boolean isRandomReward() {
return isRandomReward;
}
public Race getRaceCondition() {
return race;
}
public List<BountyTemplate> getBounties() {
return bounties;
}
}