package com.aionemu.gameserver.model.team.league.events;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.team.alliance.PlayerAlliance;
import com.aionemu.gameserver.model.team.common.events.ChangeLeaderEvent;
import com.aionemu.gameserver.model.team.league.League;
import com.aionemu.gameserver.model.team.league.LeagueMember;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ALLIANCE_INFO;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author xTz
*/
public class LeagueChangeLeaderEvent extends ChangeLeaderEvent<PlayerAlliance> {
private League league;
public LeagueChangeLeaderEvent(PlayerAlliance team, Player eventPlayer) {
super(team, eventPlayer);
league = team.getLeague();
}
@Override
protected void changeLeaderTo(final Player player) {
int obj = eventPlayer.getPlayerAlliance().getObjectId();
final LeagueMember leagueMember = league.getMember(obj);
final int position = leagueMember.getLeaguePosition();
leagueMember.setLeaguePosition(0);
league.changeLeader(leagueMember);
league.getMember(team.getObjectId()).setLeaguePosition(position);
league.forEach(alliance -> alliance.forEach(member -> {
PacketSendUtility.sendPacket(member, new SM_ALLIANCE_INFO(member.getPlayerAlliance()));
if (team.equals(leagueMember.getObject())) {
PacketSendUtility.sendPacket(member, SM_SYSTEM_MESSAGE.STR_UNION_CHANGE_FORCE_NUMBER_ME(position));
}
PacketSendUtility.sendPacket(member, SM_SYSTEM_MESSAGE.STR_UNION_CHANGE_FORCE_NUMBER_HIM(player.getName(), leagueMember.getLeaguePosition()));
if (team.getLeaderObject().equals(member)) {
PacketSendUtility.sendPacket(member, SM_SYSTEM_MESSAGE.STR_UNION_CHANGE_LEADER(player.getName(), player.getName()));
}
}));
}
@Override
public void handleEvent() {
if (!eventPlayer.isInLeague() || !eventPlayer.getPlayerAlliance().getLeaderObject().equals(eventPlayer)) {
return;
}
changeLeaderTo(eventPlayer);
}
}