package com.aionemu.gameserver.model.team.group.events;
import com.aionemu.gameserver.model.team.common.events.AlwaysTrueTeamEvent;
import com.aionemu.gameserver.model.team.common.legacy.LootGroupRules;
import com.aionemu.gameserver.model.team.group.PlayerGroup;
import com.aionemu.gameserver.network.aion.serverpackets.SM_GROUP_INFO;
/**
* @author ATracer
*/
public class ChangeGroupLootRulesEvent extends AlwaysTrueTeamEvent {
private final PlayerGroup group;
private final LootGroupRules lootGroupRules;
public ChangeGroupLootRulesEvent(PlayerGroup group, LootGroupRules lootGroupRules) {
this.group = group;
this.lootGroupRules = lootGroupRules;
}
@Override
public void handleEvent() {
group.setLootGroupRules(lootGroupRules);
group.sendPackets(new SM_GROUP_INFO(group));
}
}