package com.aionemu.gameserver.model.team.alliance.events;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.team.alliance.PlayerAlliance;
import com.aionemu.gameserver.model.team.alliance.PlayerAllianceMember;
import com.aionemu.gameserver.model.team.alliance.PlayerAllianceService;
import com.aionemu.gameserver.model.team.common.events.PlayerEnteredEvent;
import com.aionemu.gameserver.model.team.common.legacy.PlayerAllianceEvent;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ABYSS_RANK_UPDATE;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ALLIANCE_INFO;
import com.aionemu.gameserver.network.aion.serverpackets.SM_ALLIANCE_MEMBER_INFO;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author ATracer
*/
public class PlayerAllianceEnteredEvent extends PlayerEnteredEvent<PlayerAlliance> {
public PlayerAllianceEnteredEvent(PlayerAlliance alliance, Player player) {
super(alliance, player);
}
@Override
public void handleEvent() {
PlayerAllianceMember invitedMember = PlayerAllianceService.addPlayerToAlliance(team, player);
SM_ALLIANCE_INFO allianceInfo = new SM_ALLIANCE_INFO(team);
SM_ALLIANCE_MEMBER_INFO allianceMemberInfo = new SM_ALLIANCE_MEMBER_INFO(invitedMember, PlayerAllianceEvent.JOIN);
PacketSendUtility.sendPacket(player, allianceInfo);
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_FORCE_ENTERED_FORCE());
PacketSendUtility.sendPacket(player, allianceMemberInfo);
team.sendBrands(player);
team.forEachTeamMember(member -> {
Player p = member.getObject();
if (!player.equals(p)) {
PacketSendUtility.sendPacket(p, allianceMemberInfo);
PacketSendUtility.sendPacket(p, SM_SYSTEM_MESSAGE.STR_FORCE_HE_ENTERED_FORCE(player.getName()));
PacketSendUtility.sendPacket(p, allianceInfo);
PacketSendUtility.sendPacket(player, new SM_ALLIANCE_MEMBER_INFO(member, PlayerAllianceEvent.ENTER));
}
});
PacketSendUtility.broadcastPacket(player, new SM_ABYSS_RANK_UPDATE(1, player), true);
if (team.isInLeague()) {
team.getLeague().broadcast();
}
super.handleEvent();
}
}