package com.aionemu.gameserver.model.stats.calc;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.stats.container.StatEnum;
/**
* @author ATracer
*/
public class ReverseStat extends Stat2 {
public ReverseStat(StatEnum stat, float base, Creature owner) {
super(stat, base, owner);
}
public ReverseStat(StatEnum stat, float base, Creature owner, float bonusRate) {
super(stat, base, owner, bonusRate);
}
@Override
public void addToBase(float base) {
this.base -= base;
if (this.base < 0) {
this.base = 0;
}
}
@Override
public void addToBonus(float bonus) {
this.bonus -= bonusRate * bonus;
}
@Override
public float calculatePercent(int delta) {
float percent = (100 - delta) / 100f;
// TODO need double check here for negatives
return percent < 0 ? 0 : percent;
}
}